#pragma once
#include "../Utilities/Math.h"

#define OFFSET_POS 0
#define OFFSET_NORMAL 12// = 3*4
#define OFFSET_BINORM 24//= (3+3)*4
#define OFFSET_TGT 36//= (3+3+3)*4
#define OFFSET_UV 48//=(3+3+3+3)*4

#define SIZE_POS 3
#define SIZE_NORMAL 3
#define SIZE_BINORM 3
#define SIZE_TGT 3
#define SIZE_UV 2

struct Vertex{
		Vector3 pos;
		Vector3 norm;
		Vector3 biNorm;
		Vector3 tgt;
		Vector2 uv;
};